Virtual Reality and Augmented Reality in Marketing and Society's Acceptance

dc.contributor.author Isabelle Ferreira Cruz Soares
dc.date.accessioned 2023-03-07T14:07:32Z
dc.date.available 2023-03-07T14:07:32Z
dc.date.issued 2022
dc.description.abstract Virtual reality and augmented reality have changed from being extremely expensive to becoming accessible in the workplace, in classrooms, in video games, in retail, and in museums. It is feasible to gauge society's perceptions of VR and AR applications and their predictions for future development now that they are more widely used. This paper examines some of the existing uses of augmented reality and virtual reality in marketing and related sectors and presents qualitative and quantitative research with the goal of determining if society is prepared to adopt these technologies into daily life.
dc.identifier.citation Cruz Soares, 2022
dc.identifier.uri https://dspace.independentcolleges.ie//handle/123456789/216
dc.language.iso en
dc.title Virtual Reality and Augmented Reality in Marketing and Society's Acceptance
dc.type Other
dspace.entity.type
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